Inverted Inertia Wheel Pendulum - Control algorithm testing setup
por theskuric
Archivos imprimibles (21)
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stlmount_table_sharft_holder.STL
703 Ko · 556 descargas
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stlprint_layout.STL
1.4 Mo · 543 descargas
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stepmabuchi_wheel_12T.STEP
211 Ko · 512 descargas
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stepnucleo_holder.STEP
73 Ko · 510 descargas
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stlcable_holder.STL
19 Ko · 542 descargas
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stlaxel_adapter_10mm_encoder.STL
384 Ko · 551 descargas
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stlbearing_holder.STL
39 Ko · 545 descargas
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stlmabuchi_wheel_14T.STL
122 Ko · 540 descargas
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stlencoder_holder.STL
64 Ko · 549 descargas
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stlnucleo_holder.STL
27 Ko · 540 descargas
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stltable_mount.STL
77 Ko · 540 descargas
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stlmabuchi_wheel_12T.STL
122 Ko · 546 descargas
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stlmotor_mout_mabuchi.STL
144 Ko · 535 descargas
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stepaxel_adapter_10mm_encoder.STEP
247 Ko · 505 descargas
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stepbearing_holder.STEP
65 Ko · 498 descargas
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stepcable_holder.STEP
49 Ko · 498 descargas
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stepmount_table_sharft_holder.STEP
646 Ko · 491 descargas
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stepmabuchi_wheel_14T.STEP
231 Ko · 498 descargas
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stepmotor_mout_mabuchi.STEP
145 Ko · 487 descargas
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stepencoder_holder.STEP
88 Ko · 492 descargas
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steptable_mount.STEP
147 Ko · 490 descargas
Descripción
This is a project of Inverted inertia wheel pendulum designed to test control algorithms for engineering students.
The process is unstable and very cool in my opinion :D
The electronics and mechanics are very simple and the main focus is for it to be easy to model and to test different algorithms.
The electronics was based on Stm32 Nucleo F411re board, monster motor shield and mabuchi rs-385 motor with encoder.
3D printing was done using Flashforge Creator Pro and CR-10 using PLA filament. Layer high was 0.1 mm and infill density 50%. I would stick to these parameters with Inertia wheel, but the others you can print with lower quality.
The git repo with more detailed explanations, all cad files and full software stack, is on the link:
https://github.com/askuric/inverted_inertia_pendulum
All the files were designed in Solidworks 2016, and all the files are provided (SLDPRT and STEP) for possible remixes and reuse in the git repository.
I had my share of fun with this project already, I would be happy to hear about your thoughts and upgrades.