Inverted Inertia Wheel Pendulum - Control algorithm testing setup
por theskuric
Ficheiros imprimíveis (21)
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stlmount_table_sharft_holder.STL
703 Ko · 560 descargas
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stlprint_layout.STL
1.4 Mo · 548 descargas
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stepmabuchi_wheel_12T.STEP
211 Ko · 516 descargas
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stepnucleo_holder.STEP
73 Ko · 514 descargas
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stlcable_holder.STL
19 Ko · 546 descargas
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stlaxel_adapter_10mm_encoder.STL
384 Ko · 555 descargas
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stlbearing_holder.STL
39 Ko · 548 descargas
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stlmabuchi_wheel_14T.STL
122 Ko · 543 descargas
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stlencoder_holder.STL
64 Ko · 552 descargas
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stlnucleo_holder.STL
27 Ko · 542 descargas
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stltable_mount.STL
77 Ko · 542 descargas
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stlmabuchi_wheel_12T.STL
122 Ko · 550 descargas
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stlmotor_mout_mabuchi.STL
144 Ko · 537 descargas
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stepaxel_adapter_10mm_encoder.STEP
247 Ko · 509 descargas
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stepbearing_holder.STEP
65 Ko · 501 descargas
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stepcable_holder.STEP
49 Ko · 501 descargas
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stepmount_table_sharft_holder.STEP
646 Ko · 494 descargas
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stepmabuchi_wheel_14T.STEP
231 Ko · 502 descargas
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stepmotor_mout_mabuchi.STEP
145 Ko · 489 descargas
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stepencoder_holder.STEP
88 Ko · 494 descargas
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steptable_mount.STEP
147 Ko · 494 descargas
Descrição
This is a project of Inverted inertia wheel pendulum designed to test control algorithms for engineering students.
The process is unstable and very cool in my opinion :D
The electronics and mechanics are very simple and the main focus is for it to be easy to model and to test different algorithms.
The electronics was based on Stm32 Nucleo F411re board, monster motor shield and mabuchi rs-385 motor with encoder.
3D printing was done using Flashforge Creator Pro and CR-10 using PLA filament. Layer high was 0.1 mm and infill density 50%. I would stick to these parameters with Inertia wheel, but the others you can print with lower quality.
The git repo with more detailed explanations, all cad files and full software stack, is on the link:
https://github.com/askuric/inverted_inertia_pendulum
All the files were designed in Solidworks 2016, and all the files are provided (SLDPRT and STEP) for possible remixes and reuse in the git repository.
I had my share of fun with this project already, I would be happy to hear about your thoughts and upgrades.